Town: E̜stiǟfoklek Vrechyo̠r Ner

E̜stiǟfoklek Vrechyo̠r Ner

E̜stiǟfoklek Vrechyo̠r Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceŮch Ḿåwa Moot
RegionSok-hyemban Basin
Founded1350
Community LeaderChief Grovgez Birimo
Area6 km2 (2 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation4686 m (15374 ft)
Average Yearly Precipitation176 cm/y (69 in/y)
Population1466
Population Density244 people per km2 (733 people per mi2)
Town AuraCharm
Naming
Native nameE̜stiǟfoklek Vrechyo̠r Ner
Pronunciation/ˌe̜stjaːˈfoklek/ /ˈvreco̠r/
Direct Translation[critical] [excitement]
Translation[Not Yet Translated]

E̜stiǟfoklek Vrechyo̠r Ner (/ˌe̜stjaːˈfoklek/ /ˈvreco̠r/ [critical] [excitement]) is a temperate Town located in the Ůch Ḿåwa Moot of the Viceroyalty of Rosid.

The name E̜stiǟfoklek Vrechyo̠r Ner is derived from the Wood Elvish language, as E̜stiǟfoklek Vrechyo̠r Ner was founded by Toclie Palzic, who was culturaly Wood Elven.

Climate

E̜stiǟfoklek Vrechyo̠r Ner has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -11°C (13°F). E̜stiǟfoklek Vrechyo̠r Ner receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. E̜stiǟfoklek Vrechyo̠r Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4686 m (15374 ft) above sea level.

Overview

E̜stiǟfoklek Vrechyo̠r Ner was founded durring the early 14th century in spring of the year 1350, by Toclie Palzic. The establishment of E̜stiǟfoklek Vrechyo̠r Ner was somewhat plagued by a lack of willing colonists, leading to Toclie Palzic electing to pay people to resettle in E̜stiǟfoklek Vrechyo̠r Ner.

E̜stiǟfoklek Vrechyo̠r Ner was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and E̜stiǟfoklek Vrechyo̠r Ner is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

E̜stiǟfoklek Vrechyo̠r Ner is is constructed arround a series of restrictive paverstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of E̜stiǟfoklek Vrechyo̠r Ner weathering a full scale bombardment durring a siege. The town's budget focused millitary grade defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around E̜stiǟfoklek Vrechyo̠r Ner makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

E̜stiǟfoklek Vrechyo̠r Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜stiǟfoklek Vrechyo̠r Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜stiǟfoklek Vrechyo̠r Ner's parks.

E̜stiǟfoklek Vrechyo̠r Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stiǟfoklek Vrechyo̠r Ner.

E̜stiǟfoklek Vrechyo̠r Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stiǟfoklek Vrechyo̠r Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stiǟfoklek Vrechyo̠r Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stiǟfoklek Vrechyo̠r Ner's public wards, blessings, and other arcane systems.

E̜stiǟfoklek Vrechyo̠r Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜stiǟfoklek Vrechyo̠r Ner's natural decorations nor waterways.

E̜stiǟfoklek Vrechyo̠r Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stiǟfoklek Vrechyo̠r Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

E̜stiǟfoklek Vrechyo̠r Ner's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In E̜stiǟfoklek Vrechyo̠r Ner rainbows form quite often above the Town.

The Gremlin near E̜stiǟfoklek Vrechyo̠r Ner are known to be a mutant strain of the creature.

E̜stiǟfoklek Vrechyo̠r Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5937 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4398
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 5
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

466 of E̜stiǟfoklek Vrechyo̠r Ner's population work within a Foundational Occupation.

957 of E̜stiǟfoklek Vrechyo̠r Ner's population do not work in a formal occupation, but do contribute to the local economy. 43 (3%) are noncontributers.

Points of Interest

E̜stiǟfoklek Vrechyo̠r Ner is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

E̜stiǟfoklek Vrechyo̠r Ner's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled E̜stiǟfoklek Vrechyo̠r Ner for years. A small order of knights was founded in 's honor, and bears his name to this day.

History